DevVoid (WIP v0.6.1)
Disclaimer: Work in progress. There is a complete experience, but it lacks minor tweaks and an overhaul of the current level design.
This game is being made while competing in the Pirate Software Game Jam of '24. It's also my first deep dive into game dev, please be nice :)
Story
You're an aspiring alchemist that made one mistake, and one mistake only. By trying some forbidden techniques you devoided the world of all it's color, and it's life. Every inhabitant of your town has ben tansmuted into a basic element. You however... remain intact. It's your mission to reverse what you've done, to right what you've wronged. Collect resources, follow your handy recipe guide and restore life!
Controls
- Left: A
- Right: D
- Sprint: Shift
- Jump: Space
- Interact: E (and 1-3)
- Inventory: Tab
- Use Mouse for drag & drop
- Combine: C
Credits
GDD: Game Design Document (in case the download button looks too scetchy for a google doc)
Status | In development |
Platforms | HTML5 |
Author | sh4itan |
Genre | Platformer, Puzzle |
Made with | GameMaker |
Tags | 2D, Pixel Art, Side Scroller, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- WIP update 0.6.1Jul 30, 2024
- WIP update 0.6Jul 26, 2024
- WIP update 0.5Jul 25, 2024
- WIP update 0.4.2Jul 24, 2024
- WIP update 0.4.1Jul 24, 2024
- WIP update 0.4Jul 24, 2024
- WIP update 0.3Jul 24, 2024
- WIP update 0.2.1Jul 23, 2024
Comments
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I liked that it was [E]nter and [E]xit haha. I didn't realize TAB was such a huge aspect of the game, I didn't even realize it was there until I read the controls! Overall I think this could be expanded into something really good.
Haha, yeah I kinda swept that one under the rug, I feel like. For the Game Jam it is written down in the GDD, but for casual players I really should include a small tutorial.
The art and music is really good, but a little more gameplay-wise would be nice.
I'm sorry, but I did not get new/more levels done while competing in the Game Jam - will come back to it tho, to update!
alright! what I meant when I said more gameplay was that it seems a little repetitive and gets dry after a little bit(no offense) something to add more interest at different points in the game would be nice.(also one thing I forgot to mention earlier was that I'm not sure what the different levels of salvaging do)
I know, level design is kind of rudimentary right now, but I did not have enough time to do an overhaul for the game jam. Will do in the future, tho! :)
My plan is to include more mechanics into the platformer part of the game, so it's not just "a plain and simple hop around adventure" anymore.
As for the different levels of salvaging: I purposely haven't included any description of what it does, so players won't get spoilers for the ending scene. Let's just say, that there's a very small karma system in place :)
That will definitely make the gameplay more interesting. Also I didn't realize that system for the end since I eventually wasn't sure where to go, or couldn't get back up something(I don't exactly remember though, I played a little while ago)
Ending Reached. It would be nice if the first platform on the left was lowered by one tile. Or the x positions of the ones with the Green and Blue fellow were swapped. I want to be able to get to the top platform.
welp, I just disabled moving in the end screen :)
:(
finally, it's back! you can move around in the ending, again :)
I look forward to when you add an ending. :D